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@ -286,7 +286,6 @@ void InputConvertGame::onSteerWheelTimer() {
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if(m_ctrlSteerWheel.delayData.queuePos.empty() && m_ctrlSteerWheel.delayData.pressedNum == 0) {
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sendTouchUpEvent(id, m_ctrlSteerWheel.delayData.currentPos);
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detachTouchID(m_ctrlSteerWheel.touchKey);
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qDebug() << "***************** detach:" << id;
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return;
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}
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@ -339,10 +338,8 @@ void InputConvertGame::processSteerWheel(const KeyMap::KeyMapNode &node, const Q
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m_ctrlSteerWheel.delayData.queuePos.clear();
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}
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m_ctrlSteerWheel.delayData.queueTimer.enqueue(0);
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m_ctrlSteerWheel.delayData.queuePos.enqueue(m_ctrlSteerWheel.delayData.currentPos);
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m_ctrlSteerWheel.delayData.timer->start();
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sendTouchUpEvent(getTouchID(m_ctrlSteerWheel.touchKey), m_ctrlSteerWheel.delayData.currentPos);
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detachTouchID(m_ctrlSteerWheel.touchKey);
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return;
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}
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@ -355,7 +352,6 @@ void InputConvertGame::processSteerWheel(const KeyMap::KeyMapNode &node, const Q
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if (pressedNum == 1 && flag) {
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m_ctrlSteerWheel.touchKey = from->key();
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int id = attachTouchID(m_ctrlSteerWheel.touchKey);
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qDebug() << "***************** attach:" << id;
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sendTouchDownEvent(id, node.data.steerWheel.centerPos);
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getDelayQueue(node.data.steerWheel.centerPos, node.data.steerWheel.centerPos+offset,
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