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@ -361,8 +361,8 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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m_ctrlMouseMove.lastConverPos.setX(m_ctrlMouseMove.lastConverPos.x() + distance.x() / m_showSize.width());
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m_ctrlMouseMove.lastConverPos.setY(m_ctrlMouseMove.lastConverPos.y() + distance.y() / m_showSize.height());
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if (m_ctrlMouseMove.lastConverPos.x() < 0.1 || m_ctrlMouseMove.lastConverPos.x() > 0.8 || m_ctrlMouseMove.lastConverPos.y() < 0.1
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|| m_ctrlMouseMove.lastConverPos.y() > 0.8) {
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if (m_ctrlMouseMove.lastConverPos.x() < 0.05 || m_ctrlMouseMove.lastConverPos.x() > 0.95 || m_ctrlMouseMove.lastConverPos.y() < 0.05
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|| m_ctrlMouseMove.lastConverPos.y() > 0.95) {
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if (m_ctrlMouseMove.smallEyes) {
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m_processMouseMove = false;
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int delay = 30;
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