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@ -246,9 +246,9 @@ int InputConvertGame::getTouchID(int key)
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// -------- steer wheel event --------
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void InputConvertGame::getDelayQueue(const QPointF& start, const QPointF& end,
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const double& distanceStep, const double& posStepconst, const double& timerStep,
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QQueue<QPointF>& queuePos, QQueue<double>& queueTimer) {
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double timerBase = 5.0f; // ms
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const double& distanceStep, const double& posStepconst,
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quint32 lowestTimer, quint32 highestTimer,
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QQueue<QPointF>& queuePos, QQueue<quint32>& queueTimer) {
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double x1 = start.x();
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double y1 = start.y();
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double x2 = end.x();
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@ -262,11 +262,11 @@ void InputConvertGame::getDelayQueue(const QPointF& start, const QPointF& end,
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dy/=e;
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QQueue<QPointF> queue;
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QQueue<double> queue2;
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QQueue<quint32> queue2;
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for(int i=1;i<=e;i++) {
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QPointF pos(x1+(QRandomGenerator::global()->bounded(posStepconst*2)-posStepconst), y1+(QRandomGenerator::global()->bounded(posStepconst*2)-posStepconst));
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queue.enqueue(pos);
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queue2.enqueue(QRandomGenerator::global()->bounded(timerStep*2)-timerStep + timerBase);
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queue2.enqueue(QRandomGenerator::global()->bounded(lowestTimer, highestTimer));
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x1+=dx;
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y1+=dy;
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}
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@ -355,12 +355,12 @@ void InputConvertGame::processSteerWheel(const KeyMap::KeyMapNode &node, const Q
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sendTouchDownEvent(id, node.data.steerWheel.centerPos);
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getDelayQueue(node.data.steerWheel.centerPos, node.data.steerWheel.centerPos+offset,
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0.01f, 0.002f, 3.0f,
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0.01f, 0.002f, 2, 8,
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m_ctrlSteerWheel.delayData.queuePos,
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m_ctrlSteerWheel.delayData.queueTimer);
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} else {
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getDelayQueue(m_ctrlSteerWheel.delayData.currentPos, node.data.steerWheel.centerPos+offset,
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0.01f, 0.002f, 3.0f,
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0.01f, 0.002f, 2, 8,
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m_ctrlSteerWheel.delayData.queuePos,
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m_ctrlSteerWheel.delayData.queueTimer);
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}
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@ -477,7 +477,7 @@ void InputConvertGame::processKeyDrag(const QPointF &startPos, QPointF endPos, c
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m_dragDelayData.queuePos.clear();
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m_dragDelayData.queueTimer.clear();
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getDelayQueue(startPos, endPos,
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0.01f, 0.002f, 2.0f,
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0.01f, 0.002f, 0, 2,
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m_dragDelayData.queuePos,
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m_dragDelayData.queueTimer);
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m_dragDelayData.timer->start();
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