#ifndef DIALOG_H #define DIALOG_H #include #include #include "adbprocess.h" #include "devicemanage.h" namespace Ui { class Dialog; } class QYUVOpenGLWidget; class Dialog : public QDialog { Q_OBJECT public: explicit Dialog(QWidget *parent = 0); ~Dialog(); void outLog(const QString& log, bool newLine = true); bool filterLog(const QString & log); void getIPbyIp(); private slots: void on_updateDevice_clicked(); void on_startServerBtn_clicked(); void on_stopServerBtn_clicked(); void on_wirelessConnectBtn_clicked(); void on_startAdbdBtn_clicked(); void on_getIPBtn_clicked(); void on_wirelessDisConnectBtn_clicked(); void on_selectRecordPathBtn_clicked(); void on_recordPathEdt_textChanged(const QString &arg1); void on_adbCommandBtn_clicked(); void on_stopAdbBtn_clicked(); void on_clearOut_clicked(); void on_stopAllServerBtn_clicked(); void on_refreshGameScriptBtn_clicked(); void on_applyScriptBtn_clicked(); void on_recordScreenCheck_clicked(bool checked); void on_bitRateBox_activated(int index); void on_maxSizeBox_activated(int index); void on_formatBox_activated(int index); void on_framelessCheck_stateChanged(int arg1); private: bool checkAdbRun(); void initUI(); void execAdbCmd(); QString getGameScript(const QString& fileName); private: Ui::Dialog *ui; AdbProcess m_adb; DeviceManage m_deviceManage; }; #endif // DIALOG_H