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485 lines
14 KiB
485 lines
14 KiB
#include <QDebug>
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#include <QCursor>
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#include <QGuiApplication>
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#include "inputconvertgame.h"
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#define CURSOR_POS_CHECK 50
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InputConvertGame::InputConvertGame(Controller* controller)
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: InputConvertNormal(controller)
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{
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}
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InputConvertGame::~InputConvertGame()
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{
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}
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void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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if (m_keyMap.enableMouseMoveMap()) {
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// mouse move
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if (processMouseMove(from)) {
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return;
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}
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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}
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} else {
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InputConvertNormal::mouseEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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} else {
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InputConvertNormal::wheelEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, const QSize& showSize)
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{
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// 处理开关按键
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if (m_keyMap.getSwitchKey() == from->key()) {
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if (QEvent::KeyPress == from->type()) {
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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}
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}
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return;
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}
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KeyMap::KeyMapNode& node = m_keyMap.getKeyMapNode(from->key());
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// 处理特殊按键:可以在按键映射和普通映射间切换的按键
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if (m_needSwitchGameAgain
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&& KeyMap::KMT_CLICK == node.type
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&& node.click.switchMap) {
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updateSize(frameSize, showSize);
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// Qt::Key_Tab Qt::Key_M
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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return;
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}
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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if (!from || from->isAutoRepeat()) {
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return;
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}
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// 处理方向盘
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if (KeyMap::KMT_STEER_WHEEL == node.type) {
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processSteerWheel(node, from);
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return;
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}
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// 处理普通按键
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switch (node.type) {
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case KeyMap::KMT_CLICK:
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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return;
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case KeyMap::KMT_CLICK_TWICE:
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processKeyClick(node.clickTwice.keyNode.pos, true, false, from);
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return;
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}
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} else {
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InputConvertNormal::keyEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::loadKeyMap(const QString &json)
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{
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m_keyMap.loadKeyMap(json);
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if (m_keyMap.enableMouseMoveMap()) {
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m_mouseMoveLastConverPos = m_keyMap.getMouseMoveMap().startPos;
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}
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}
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void InputConvertGame::updateSize(const QSize &frameSize, const QSize &showSize)
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{
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m_frameSize = frameSize;
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m_showSize = showSize;
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}
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void InputConvertGame::sendTouchDownEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_DOWN);
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}
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void InputConvertGame::sendTouchMoveEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_MOVE);
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}
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void InputConvertGame::sendTouchUpEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_UP);
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}
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void InputConvertGame::sendTouchEvent(int id, QPointF pos, AndroidMotioneventAction action)
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{
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if (0 > id || MULTI_TOUCH_MAX_NUM-1 < id) {
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return;
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}
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ControlMsg* controlMsg = new ControlMsg(ControlMsg::CMT_INJECT_TOUCH);
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if (!controlMsg) {
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return;
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}
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controlMsg->setInjectTouchMsgData(id, action, (AndroidMotioneventButtons)0, QRect(calcFrameAbsolutePos(pos).toPoint(), m_frameSize), 1.0f);
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sendControlMsg(controlMsg);
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}
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QPointF InputConvertGame::calcFrameAbsolutePos(QPointF relativePos)
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{
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QPointF absolutePos;
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absolutePos.setX(m_frameSize.width() * relativePos.x());
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absolutePos.setY(m_frameSize.height() * relativePos.y());
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return absolutePos;
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}
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int InputConvertGame::attachTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (0 == multiTouchID[i]) {
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multiTouchID[i] = key;
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return i;
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}
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}
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return -1;
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}
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void InputConvertGame::detachTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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multiTouchID[i] = 0;
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return;
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}
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}
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}
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int InputConvertGame::getTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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return i;
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}
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}
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return -1;
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}
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void InputConvertGame::processSteerWheel(KeyMap::KeyMapNode &node, const QKeyEvent *from)
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{
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int keyPress1 = Qt::Key_unknown;
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int keyPress2 = Qt::Key_unknown;
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int keysNum = updateSteerWheelKeysPress(node, from, keyPress1, keyPress2);
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bool needMove = false;
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if (QEvent::KeyPress == from->type()) {
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if (1 == keysNum) {
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node.steerWheel.firstPressKey = from->key();
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int id = attachTouchID(node.steerWheel.firstPressKey);
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if (-1 == id) {
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return;
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}
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sendTouchDownEvent(id, node.steerWheel.centerPos);
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needMove = true;
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} else if (2 == keysNum) {
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needMove = true;
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}
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} else if (QEvent::KeyRelease == from->type()){
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if (0 == keysNum) {
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int id = getTouchID(node.steerWheel.firstPressKey);
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sendTouchUpEvent(id, node.steerWheel.centerPos);
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detachTouchID(node.steerWheel.firstPressKey);
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node.steerWheel.firstPressKey = 0;
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} else if (1 == keysNum) {
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needMove = true;
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}
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}
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if (needMove) {
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steerWheelMove(node, keysNum, keyPress1, keyPress2);
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}
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}
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int InputConvertGame::updateSteerWheelKeysPress(KeyMap::KeyMapNode &node, const QKeyEvent *from, int& keyPress1, int& keyPress2)
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{
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bool keyPress = false;
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if (QEvent::KeyPress == from->type()) {
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keyPress = true;
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} else if (QEvent::KeyRelease == from->type()) {
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keyPress = false;
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}
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if (from->key() == node.steerWheel.upKey) {
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node.steerWheel.upKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.rightKey) {
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node.steerWheel.rightKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.downKey) {
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node.steerWheel.downKeyPressed = keyPress;
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} else if (from->key() == node.steerWheel.leftKey) {
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node.steerWheel.leftKeyPressed = keyPress;
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}
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int count = 0;
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keyPress1 = Qt::Key_unknown;
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keyPress2 = Qt::Key_unknown;
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// 上右下左的顺序统计按键数量,并记录前两个按键码
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if (node.steerWheel.upKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.upKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.upKey;
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}
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}
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if (node.steerWheel.rightKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.rightKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.rightKey;
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}
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}
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if (node.steerWheel.downKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.downKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.downKey;
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}
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}
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if (node.steerWheel.leftKeyPressed) {
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count++;
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if (Qt::Key_unknown == keyPress1) {
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keyPress1 = node.steerWheel.leftKey;
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} else if (Qt::Key_unknown == keyPress2) {
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keyPress2 = node.steerWheel.leftKey;
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}
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}
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return count;
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}
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void InputConvertGame::steerWheelMove(KeyMap::KeyMapNode &node, int keysNum, int keyPress1, int keyPress2)
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{
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if (1 != keysNum && 2 != keysNum) {
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return;
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}
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QPointF movePos = node.steerWheel.centerPos;
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switch (keysNum) {
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case 2:
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if (keyPress2 == node.steerWheel.upKey) {
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movePos.setY(movePos.y() - node.steerWheel.upOffset);
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} else if (keyPress2 == node.steerWheel.rightKey) {
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movePos.setX(movePos.x() + node.steerWheel.rightOffset);
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} else if (keyPress2 == node.steerWheel.downKey) {
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movePos.setY(movePos.y() + node.steerWheel.downOffset);
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} else if (keyPress2 == node.steerWheel.leftKey) {
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movePos.setX(movePos.x() - node.steerWheel.leftOffset);
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}
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case 1:
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if (keyPress1 == node.steerWheel.upKey) {
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movePos.setY(movePos.y() - node.steerWheel.upOffset);
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} else if (keyPress1 == node.steerWheel.rightKey) {
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movePos.setX(movePos.x() + node.steerWheel.rightOffset);
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} else if (keyPress1 == node.steerWheel.downKey) {
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movePos.setY(movePos.y() + node.steerWheel.downOffset);
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} else if (keyPress1 == node.steerWheel.leftKey) {
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movePos.setX(movePos.x() - node.steerWheel.leftOffset);
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}
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break;
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}
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sendTouchMoveEvent(getTouchID(node.steerWheel.firstPressKey), movePos);
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}
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void InputConvertGame::processKeyClick(QPointF clickPos, bool clickTwice, bool switchMap, const QKeyEvent *from)
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{
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if (switchMap && QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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if (QEvent::KeyPress == from->type()) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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if (clickTwice) {
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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} else if (QEvent::KeyRelease == from->type()) {
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if (clickTwice) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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}
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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}
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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KeyMap::KeyMapNode& node = m_keyMap.getKeyMapNode(from->button());
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if (KeyMap::KMT_INVALID == node.type) {
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return false;
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}
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if (QEvent::MouseButtonPress == from->type() || QEvent::MouseButtonDblClick == from->type()) {
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int id = attachTouchID(from->button());
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sendTouchDownEvent(id, node.click.keyNode.pos);
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} else if (QEvent::MouseButtonRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->button()), node.click.keyNode.pos);
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detachTouchID(from->button());
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} else {
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return false;
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}
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return true;
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}
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bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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{
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if (QEvent::MouseMove != from->type()) {
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return false;
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}
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if (checkCursorPos(from)) {
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m_mouseMoveLastPos = QPointF(0.0f, 0.0f);
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return true;
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}
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if (!m_mouseMoveLastPos.isNull()) {
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QPointF distance = from->localPos() - m_mouseMoveLastPos;
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distance /= m_keyMap.getMouseMoveMap().speedRatio;
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mouseMoveStartTouch(from);
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startMouseMoveTimer();
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m_mouseMoveLastConverPos.setX(m_mouseMoveLastConverPos.x() + distance.x() / m_showSize.width());
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m_mouseMoveLastConverPos.setY(m_mouseMoveLastConverPos.y() + distance.y() / m_showSize.height());
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if (m_mouseMoveLastConverPos.x() < 0.1
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|| m_mouseMoveLastConverPos.x() > 0.8
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|| m_mouseMoveLastConverPos.y() < 0.1
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|| m_mouseMoveLastConverPos.y() > 0.8) {
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mouseMoveStopTouch();
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mouseMoveStartTouch(from);
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}
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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}
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m_mouseMoveLastPos = from->localPos();
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return true;
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}
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void InputConvertGame::moveCursorToStart(const QMouseEvent *from)
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{
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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QPoint localPos = QPoint(m_showSize.width()*mouseMoveStartPos.x(), m_showSize.height()*mouseMoveStartPos.y());
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QPoint posOffset = from->localPos().toPoint() - localPos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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QCursor::setPos(globalPos);
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}
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void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &pos)
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{
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QPoint posOffset = from->localPos().toPoint() - pos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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QCursor::setPos(globalPos);
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}
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void InputConvertGame::startMouseMoveTimer()
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{
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stopMouseMoveTimer();
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m_mouseMoveTimer = startTimer(1000);
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}
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void InputConvertGame::stopMouseMoveTimer()
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{
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if (0 != m_mouseMoveTimer) {
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killTimer(m_mouseMoveTimer);
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m_mouseMoveTimer = 0;
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}
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}
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void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
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{
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Q_UNUSED(from);
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if (!m_mouseMovePress) {
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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//moveCursorToStart(from);
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int id = attachTouchID(Qt::ExtraButton24);
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sendTouchDownEvent(id, mouseMoveStartPos);
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m_mouseMoveLastConverPos = mouseMoveStartPos;
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m_mouseMovePress = true;
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}
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}
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void InputConvertGame::mouseMoveStopTouch()
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{
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if (m_mouseMovePress) {
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sendTouchUpEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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detachTouchID(Qt::ExtraButton24);
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m_mouseMovePress = false;
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}
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}
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bool InputConvertGame::switchGameMap()
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{
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m_gameMap = !m_gameMap;
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emit grabCursor(m_gameMap);
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if (m_gameMap) {
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QGuiApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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} else {
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mouseMoveStopTouch();
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QGuiApplication::restoreOverrideCursor();
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}
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return m_gameMap;
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}
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bool InputConvertGame::checkCursorPos(const QMouseEvent *from)
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{
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bool moveCursor = false;
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QPoint pos = from->pos();
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if (pos.x() < CURSOR_POS_CHECK) {
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pos.setX(m_showSize.width() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.x() > m_showSize.width() - CURSOR_POS_CHECK) {
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pos.setX(CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() < CURSOR_POS_CHECK) {
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pos.setY(m_showSize.height() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() > m_showSize.height() - CURSOR_POS_CHECK) {
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pos.setY(CURSOR_POS_CHECK);
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moveCursor = true;
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}
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if (moveCursor) {
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moveCursorTo(from, pos);
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}
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return moveCursor;
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}
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void InputConvertGame::timerEvent(QTimerEvent *event)
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{
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if (m_mouseMoveTimer == event->timerId()) {
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stopMouseMoveTimer();
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mouseMoveStopTouch();
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}
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}
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