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527 lines
14 KiB
527 lines
14 KiB
#include <QDebug>
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#include <QCursor>
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#include <QGuiApplication>
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#include "inputconvertgame.h"
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#define CURSOR_POS_CHECK 50
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InputConvertGame::InputConvertGame(QObject* parent) : QObject(parent)
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{
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}
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InputConvertGame::~InputConvertGame()
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{
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}
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void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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// mouse move
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if (processMouseMove(from)) {
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return;
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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}
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} else {
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InputConvertNormal::mouseEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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} else {
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InputConvertNormal::wheelEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, const QSize& showSize)
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{
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switch (from->key()) {
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case Qt::Key_QuoteLeft:
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if (QEvent::KeyPress == from->type()) {
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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}
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}
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return;
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}
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if (m_needSwitchGameAgain) {
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updateSize(frameSize, showSize);
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// Qt::Key_Tab Qt::Key_M
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if (processKeyClick(from)) {
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return;
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}
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}
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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if (!from || from->isAutoRepeat()) {
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return;
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}
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// steer wheel
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if (isSteerWheelKeys(from)) {
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processSteerWheel(from);
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return;
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}
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// key click
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if (processKeyClick(from)) {
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return;
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}
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} else {
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InputConvertNormal::keyEvent(from, frameSize, showSize);
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}
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}
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void InputConvertGame::updateSize(const QSize &frameSize, const QSize &showSize)
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{
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m_frameSize = frameSize;
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m_showSize = showSize;
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}
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void InputConvertGame::sendTouchDownEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_DOWN);
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}
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void InputConvertGame::sendTouchMoveEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_MOVE);
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}
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void InputConvertGame::sendTouchUpEvent(int id, QPointF pos)
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{
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sendTouchEvent(id, pos, AMOTION_EVENT_ACTION_UP);
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}
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void InputConvertGame::sendTouchEvent(int id, QPointF pos, AndroidMotioneventAction action)
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{
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if (0 > id || MULTI_TOUCH_MAX_NUM-1 < id) {
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return;
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}
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ControlEvent* controlEvent = new ControlEvent(ControlEvent::CET_TOUCH);
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if (!controlEvent) {
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return;
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}
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controlEvent->setTouchEventData(id, action, QRect(calcFrameAbsolutePos(pos).toPoint(), m_frameSize));
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sendControlEvent(controlEvent);
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}
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QPointF InputConvertGame::calcFrameAbsolutePos(QPointF relativePos)
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{
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QPointF absolutePos;
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absolutePos.setX(m_frameSize.width() * relativePos.x());
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absolutePos.setY(m_frameSize.height() * relativePos.y());
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return absolutePos;
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}
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int InputConvertGame::attachTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (0 == multiTouchID[i]) {
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multiTouchID[i] = key;
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return i;
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}
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}
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return -1;
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}
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void InputConvertGame::detachTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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multiTouchID[i] = 0;
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return;
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}
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}
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}
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int InputConvertGame::getTouchID(int key)
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{
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for (int i = 0; i < MULTI_TOUCH_MAX_NUM; i++) {
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if (key == multiTouchID[i]) {
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return i;
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}
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}
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return -1;
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}
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bool InputConvertGame::isSteerWheelKeys(const QKeyEvent *from)
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{
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for (int key : m_steerWheelKeys) {
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if (key == from->key()) {
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return true;
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}
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}
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return false;
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}
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void InputConvertGame::processSteerWheel(const QKeyEvent *from)
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{
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int keyPress1 = -1;
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int keyPress2 = -1;
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int keysNum = updateSteerWheelKeysPress(from, keyPress1, keyPress2);
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bool needMove = false;
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if (QEvent::KeyPress == from->type()) {
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if (1 == keysNum) {
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m_steerWheelFirstTouchKey = from->key();
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int id = attachTouchID(m_steerWheelFirstTouchKey);
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if (-1 == id) {
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return;
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}
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sendTouchDownEvent(id, m_steerWheelPos);
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needMove = true;
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} else if (2 == keysNum) {
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needMove = true;
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}
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} else if (QEvent::KeyRelease == from->type()){
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if (0 == keysNum) {
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sendTouchUpEvent(getTouchID(m_steerWheelFirstTouchKey), m_steerWheelPos);
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detachTouchID(m_steerWheelFirstTouchKey);
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m_steerWheelFirstTouchKey = 0;
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} else if (1 == keysNum) {
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needMove = true;
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}
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}
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if (needMove) {
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steerWheelMove(keysNum, keyPress1, keyPress2);
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}
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}
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int InputConvertGame::updateSteerWheelKeysPress(const QKeyEvent *from, int& keyPress1, int& keyPress2)
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{
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bool keyPress = false;
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if (QEvent::KeyPress == from->type()) {
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keyPress = true;
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} else if (QEvent::KeyRelease == from->type()) {
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keyPress = false;
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}
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if (from->key() == m_steerWheelKeys[SWD_UP]) {
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m_steerWheelKeysPress[SWD_UP] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_RIGHT]) {
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m_steerWheelKeysPress[SWD_RIGHT] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_DOWN]) {
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m_steerWheelKeysPress[SWD_DOWN] = keyPress;
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} else if (from->key() == m_steerWheelKeys[SWD_LEFT]) {
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m_steerWheelKeysPress[SWD_LEFT] = keyPress;
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}
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int count = 0;
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keyPress1 = -1;
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keyPress2 = -1;
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for (int i = 0; i < 4; i++) {
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if (true == m_steerWheelKeysPress[i]) {
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count++;
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if (-1 == keyPress1) {
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keyPress1 = i;
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} else if (-1 == keyPress2) {
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keyPress2 = i;
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}
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}
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}
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return count;
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}
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void InputConvertGame::steerWheelMove(int keysNum, int keyPress1, int keyPress2)
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{
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if (1 != keysNum && 2 != keysNum) {
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return;
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}
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QPointF movePos = m_steerWheelPos;
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switch (keysNum) {
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case 2:
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if (keyPress2 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.top());
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} else if (keyPress2 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.right());
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} else if (keyPress2 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.bottom());
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} else if (keyPress2 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.left());
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}
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case 1:
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if (keyPress1 == SWD_UP) {
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movePos.setY(movePos.y() - m_steerWheelOffset.top());
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} else if (keyPress1 == SWD_RIGHT) {
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movePos.setX(movePos.x() + m_steerWheelOffset.right());
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} else if (keyPress1 == SWD_DOWN) {
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movePos.setY(movePos.y() + m_steerWheelOffset.bottom());
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} else if (keyPress1 == SWD_LEFT) {
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movePos.setX(movePos.x() - m_steerWheelOffset.left());
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}
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break;
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}
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sendTouchMoveEvent(getTouchID(m_steerWheelFirstTouchKey), movePos);
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}
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bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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{
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QPointF clickPos;
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bool clickTwice = false;
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switch (from->key()) {
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case Qt::Key_Space: // 跳
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clickPos = QPointF(0.96f, 0.7f);
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break;
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case Qt::Key_M: // 地图
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if (QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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clickPos = QPointF(0.98f, 0.03f);
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break;
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case Qt::Key_Tab: // 背包
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if (QEvent::KeyRelease == from->type()) {
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m_needSwitchGameAgain = !m_needSwitchGameAgain;
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switchGameMap();
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}
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clickPos = QPointF(0.06f, 0.9f);
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break;
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case Qt::Key_Z: // 趴
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clickPos = QPointF(0.95f, 0.9f);
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break;
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case Qt::Key_C: // 蹲
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clickPos = QPointF(0.86f, 0.92f);
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break;
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case Qt::Key_R: // 换弹
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clickPos = QPointF(0.795f, 0.93f);
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break;
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case Qt::Key_Alt: // 小眼睛
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clickPos = QPointF(0.8f, 0.31f);
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break;
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case Qt::Key_F: // 捡东西1
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clickPos = QPointF(0.7f, 0.34f);
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break;
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case Qt::Key_G: // 捡东西2
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clickPos = QPointF(0.7f, 0.44f);
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break;
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case Qt::Key_H: // 捡东西3
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clickPos = QPointF(0.7f, 0.54f);
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break;
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case Qt::Key_1: // 换枪1
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clickPos = QPointF(0.45f, 0.9f);
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break;
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case Qt::Key_2: // 换枪2
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clickPos = QPointF(0.55f, 0.9f);
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break;
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case Qt::Key_3: // 手雷
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clickPos = QPointF(0.67f, 0.92f);
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break;
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case Qt::Key_4: // 快速打药
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clickPos = QPointF(0.33f, 0.95f);
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break;
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case Qt::Key_5: // 下车
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clickPos = QPointF(0.92f, 0.4f);
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break;
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case Qt::Key_6: // 救人
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clickPos = QPointF(0.49f, 0.63f);
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break;
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case Qt::Key_Shift: // 车加速
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clickPos = QPointF(0.82f, 0.8f);
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break;
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case Qt::Key_X: // 开关门
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clickPos = QPointF(0.7f, 0.7f);
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break;
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case Qt::Key_T: // 舔包
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clickPos = QPointF(0.72f, 0.26f);
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break;
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case Qt::Key_Q: // 左探头
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clickTwice = true;
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clickPos = QPointF(0.12f, 0.35f);
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break;
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case Qt::Key_E: // 右探头
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clickTwice = true;
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clickPos = QPointF(0.2, 0.35f);
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break;
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default:
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return false;
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break;
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}
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if (QEvent::KeyPress == from->type()) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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if (clickTwice) {
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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} else if (QEvent::KeyRelease == from->type()) {
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if (clickTwice) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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}
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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return true;
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}
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bool InputConvertGame::processMouseClick(const QMouseEvent *from)
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{
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QPointF clickPos;
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if (Qt::LeftButton == from->button()) {
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clickPos = QPointF(0.86f, 0.72f);
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} else if (Qt::RightButton == from->button()){
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clickPos = QPointF(0.96f, 0.52f);
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} else {
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return false;
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}
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if (QEvent::MouseButtonPress == from->type() || QEvent::MouseButtonDblClick == from->type()) {
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int id = attachTouchID(from->button());
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sendTouchDownEvent(id, clickPos);
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} else if (QEvent::MouseButtonRelease == from->type()) {
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sendTouchUpEvent(getTouchID(from->button()), clickPos);
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detachTouchID(from->button());
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} else {
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return false;
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}
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return true;
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}
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bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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{
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if (QEvent::MouseMove != from->type()) {
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return false;
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}
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if (checkCursorPos(from)) {
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m_mouseMoveLastPos = QPointF(0.0f, 0.0f);
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return true;
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}
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if (!m_mouseMoveLastPos.isNull()) {
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QPointF distance = from->localPos() - m_mouseMoveLastPos;
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distance /= 8;
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mouseMoveStartTouch(from);
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startMouseMoveTimer();
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m_mouseMoveLastConverPos.setX(m_mouseMoveLastConverPos.x() + distance.x() / m_showSize.width());
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m_mouseMoveLastConverPos.setY(m_mouseMoveLastConverPos.y() + distance.y() / m_showSize.height());
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if (m_mouseMoveLastConverPos.x() < 0.1
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|| m_mouseMoveLastConverPos.x() > 0.9
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|| m_mouseMoveLastConverPos.y() < 0.1
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|| m_mouseMoveLastConverPos.y() > 0.9) {
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mouseMoveStopTouch();
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mouseMoveStartTouch(from);
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}
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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}
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m_mouseMoveLastPos = from->localPos();
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return true;
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}
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void InputConvertGame::moveCursorToStart(const QMouseEvent *from)
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{
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QPoint localPos = QPoint(m_showSize.width()*m_mouseMoveStartPos.x(), m_showSize.height()*m_mouseMoveStartPos.y());
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QPoint posOffset = from->localPos().toPoint() - localPos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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QCursor::setPos(globalPos);
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}
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void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &pos)
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{
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QPoint posOffset = from->localPos().toPoint() - pos;
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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QCursor::setPos(globalPos);
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}
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void InputConvertGame::startMouseMoveTimer()
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{
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stopMouseMoveTimer();
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m_mouseMoveTimer = startTimer(1000);
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}
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void InputConvertGame::stopMouseMoveTimer()
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{
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if (0 != m_mouseMoveTimer) {
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killTimer(m_mouseMoveTimer);
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m_mouseMoveTimer = 0;
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}
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}
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void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
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{
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if (!m_mouseMovePress) {
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//moveCursorToStart(from);
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int id = attachTouchID(Qt::ExtraButton24);
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sendTouchDownEvent(id, m_mouseMoveStartPos);
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m_mouseMoveLastConverPos = m_mouseMoveStartPos;
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m_mouseMovePress = true;
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}
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}
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void InputConvertGame::mouseMoveStopTouch()
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{
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if (m_mouseMovePress) {
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sendTouchUpEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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detachTouchID(Qt::ExtraButton24);
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m_mouseMovePress = false;
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}
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}
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bool InputConvertGame::switchGameMap()
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{
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m_gameMap = !m_gameMap;
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emit grabCursor(m_gameMap);
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if (m_gameMap) {
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QGuiApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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} else {
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mouseMoveStopTouch();
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QGuiApplication::restoreOverrideCursor();
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}
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return m_gameMap;
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}
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bool InputConvertGame::checkCursorPos(const QMouseEvent *from)
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{
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bool moveCursor = false;
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QPoint pos = from->pos();
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if (pos.x() < CURSOR_POS_CHECK) {
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pos.setX(m_showSize.width() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.x() > m_showSize.width() - CURSOR_POS_CHECK) {
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pos.setX(CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() < CURSOR_POS_CHECK) {
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pos.setY(m_showSize.height() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() > m_showSize.height() - CURSOR_POS_CHECK) {
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pos.setY(CURSOR_POS_CHECK);
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moveCursor = true;
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}
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|
|
if (moveCursor) {
|
|
moveCursorTo(from, pos);
|
|
}
|
|
|
|
return moveCursor;
|
|
}
|
|
|
|
void InputConvertGame::timerEvent(QTimerEvent *event)
|
|
{
|
|
if (m_mouseMoveTimer == event->timerId()) {
|
|
stopMouseMoveTimer();
|
|
mouseMoveStopTouch();
|
|
}
|
|
}
|