The "screen control" handled user input, which happened to be only used to control the screen. The controller and screen were passed to every function. Instead, group them in a struct input_manager. The purpose is to add a new shortcut to enable/disable FPS counter. This feature is not related to "screen control", and will require access to the "frames" instance.master
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#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include "common.h"
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#include "controller.h"
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#include "screen.h"
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struct input_manager {
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struct controller *controller;
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struct screen *screen;
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};
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void input_manager_process_text_input(struct input_manager *input_manager,
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const SDL_TextInputEvent *event);
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void input_manager_process_key(struct input_manager *input_manager,
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const SDL_KeyboardEvent *event);
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void input_manager_process_mouse_motion(struct input_manager *input_manager,
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const SDL_MouseMotionEvent *event);
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void input_manager_process_mouse_button(struct input_manager *input_manager,
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const SDL_MouseButtonEvent *event);
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void input_manager_process_mouse_wheel(struct input_manager *input_manager,
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const SDL_MouseWheelEvent *event);
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#endif
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#ifndef SCREENCONTROL_H
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#define SCREENCONTROL_H
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#include "common.h"
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#include "controller.h"
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#include "screen.h"
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void screencontrol_handle_text_input(struct controller *controller,
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struct screen *screen,
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const SDL_TextInputEvent *event);
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void screencontrol_handle_key(struct controller *controller,
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struct screen *screen,
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const SDL_KeyboardEvent *event);
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void screencontrol_handle_mouse_motion(struct controller *controller,
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struct screen *screen,
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const SDL_MouseMotionEvent *event);
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void screencontrol_handle_mouse_button(struct controller *controller,
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struct screen *screen,
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const SDL_MouseButtonEvent *event);
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void screencontrol_handle_mouse_wheel(struct controller *controller,
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struct screen *screen,
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const SDL_MouseWheelEvent *event);
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#endif
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