Reset window size on initialization

On macOS with renderer "metal", HiDPI scaling may be incorrect on
initialization when several displays are connected.

Resetting the window size fixes the problem.

Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
master
Romain Vimont 6 years ago
parent e40532a376
commit f5aeecbc62

@ -325,6 +325,11 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
// HiDPI issues with some SDL renderers when several displays having
// different HiDPI scaling are connected
SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
screen_update_content_rect(screen);
return true;

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