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@ -178,7 +178,7 @@ void YUVGLWidget::bindPixelTexture(GLuint texture, YUVTextureType textureType, q
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makeCurrent();
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), GL_RED, GL_UNSIGNED_BYTE, pixels);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
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doneCurrent();
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}
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@ -196,7 +196,7 @@ void YUVGLWidget::initTexture(qint32 textureType)
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QSize size(0, 0);
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calcTextureSize(textureType, size);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, size.width(), size.height(), 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, size.width(), size.height(), 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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void YUVGLWidget::initTextures()
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