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@ -25,14 +25,20 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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}
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}
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int action = 0;
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int action = 0;
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// pos
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QPointF pos;
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// pointer index
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// pointer index
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int pointerIndex = 0;
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int pointerIndex = 0;
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if (from->key() == Qt::Key_W) {
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if (from->key() == Qt::Key_W) {
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pointerIndex = 0x0000;
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pointerIndex = 0x0000;
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pos.setX(showSize.width() * 0.25f);
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pos.setY(showSize.height() * 0.5f);
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} else if (from->key() == Qt::Key_D) {
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} else if (from->key() == Qt::Key_D) {
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pointerIndex = 0x0100;
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pointerIndex = 0x0100;
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pos.setX(showSize.width() * 0.5f);
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pos.setY(showSize.height() * 0.25f);
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} else {
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} else {
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return;
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return;
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}
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}
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@ -43,19 +49,22 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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// action
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// action
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switch (from->type()) {
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switch (from->type()) {
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case QEvent::KeyPress:
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case QEvent::KeyPress:
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action |= AMOTION_EVENT_ACTION_DOWN;
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if (from->key() == Qt::Key_W) {
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action |= AMOTION_EVENT_ACTION_DOWN;
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} else {
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action |= AMOTION_EVENT_ACTION_POINTER_DOWN;
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}
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break;
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break;
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case QEvent::KeyRelease:
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case QEvent::KeyRelease:
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action |= AMOTION_EVENT_ACTION_UP;
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if (from->key() == Qt::Key_W) {
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action |= AMOTION_EVENT_ACTION_UP;
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} else {
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action |= AMOTION_EVENT_ACTION_POINTER_UP;
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}
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break;
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break;
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default:
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default:
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return;
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return;
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}
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}
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// pos
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QPointF pos;
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pos.setX(showSize.width() * 0.25f);
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pos.setY(showSize.height() * 0.5f);
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// convert pos
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// convert pos
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pos.setX(pos.x() * frameSize.width() / showSize.width());
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pos.setX(pos.x() * frameSize.width() / showSize.width());
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@ -68,6 +77,7 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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}
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}
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controlEvent->setMouseEventData((AndroidMotioneventAction)action, AMOTION_EVENT_BUTTON_PRIMARY, QRect(pos.toPoint(), frameSize));
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controlEvent->setMouseEventData((AndroidMotioneventAction)action, AMOTION_EVENT_BUTTON_PRIMARY, QRect(pos.toPoint(), frameSize));
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sendControlEvent(controlEvent);
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sendControlEvent(controlEvent);
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return;
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if (QEvent::KeyPress == from->type()) {
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if (QEvent::KeyPress == from->type()) {
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ControlEvent* controlEvent2 = new ControlEvent(ControlEvent::CET_MOUSE);
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ControlEvent* controlEvent2 = new ControlEvent(ControlEvent::CET_MOUSE);
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