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@ -19,17 +19,25 @@ InputConvertGame::~InputConvertGame()
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void InputConvertGame::mouseEvent(const QMouseEvent *from, const QSize &frameSize, const QSize &showSize)
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{
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// 处理开关按键
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if (m_keyMap.isSwitchOnKeyboard() == false &&
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from->type() == QEvent::MouseButtonPress &&
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m_keyMap.getSwitchKey() == from->button())
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{
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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}
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return;
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}
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if (m_gameMap) {
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updateSize(frameSize, showSize);
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// mouse move
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if (m_keyMap.enableMouseMoveMap()) {
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// mouse move
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if (processMouseMove(from)) {
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return;
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}
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}
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// mouse click
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if (processMouseClick(from)) {
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return;
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@ -51,7 +59,7 @@ void InputConvertGame::wheelEvent(const QWheelEvent *from, const QSize &frameSiz
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void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, const QSize& showSize)
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{
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// 处理开关按键
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if (m_keyMap.getSwitchKey() == from->key()) {
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if (m_keyMap.isSwitchOnKeyboard() && m_keyMap.getSwitchKey() == from->key()) {
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if (QEvent::KeyPress == from->type()) {
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if (!switchGameMap()) {
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m_needSwitchGameAgain = false;
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@ -66,9 +74,8 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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&& KeyMap::KMT_CLICK == node.type
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&& node.click.switchMap) {
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updateSize(frameSize, showSize);
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// Qt::Key_Tab Qt::Key_M
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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// Qt::Key_Tab Qt::Key_M for PUBG mobile
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processKeyClick(node.click.keyNode.pos, false, node.click.switchMap, from);
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return;
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}
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@ -78,17 +85,14 @@ void InputConvertGame::keyEvent(const QKeyEvent *from, const QSize& frameSize, c
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return;
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}
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switch (node.type) {
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// 处理方向盘
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if (KeyMap::KMT_STEER_WHEEL == node.type) {
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case KeyMap::KMT_STEER_WHEEL:
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processSteerWheel(node, from);
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return;
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}
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// 处理普通按键
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switch (node.type) {
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case KeyMap::KMT_CLICK:
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processKeyClick(node.click.keyNode.pos, false,
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node.click.switchMap, from);
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processKeyClick(node.click.keyNode.pos, false, node.click.switchMap, from);
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return;
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case KeyMap::KMT_CLICK_TWICE:
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processKeyClick(node.clickTwice.keyNode.pos, true, false, from);
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@ -352,8 +356,9 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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return false;
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}
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//qWarning() << from->localPos() << " - " << from->globalPos();
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if (checkCursorPos(from)) {
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m_mouseMoveLastPos = QPointF(0.0f, 0.0f);
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m_mouseMoveLastPos = QPointF(0.0, 0.0);
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return true;
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}
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@ -362,7 +367,7 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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distance /= m_keyMap.getMouseMoveMap().speedRatio;
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mouseMoveStartTouch(from);
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startMouseMoveTimer();
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//startMouseMoveTimer();
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m_mouseMoveLastConverPos.setX(m_mouseMoveLastConverPos.x() + distance.x() / m_showSize.width());
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m_mouseMoveLastConverPos.setY(m_mouseMoveLastConverPos.y() + distance.y() / m_showSize.height());
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@ -374,7 +379,7 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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mouseMoveStopTouch();
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mouseMoveStartTouch(from);
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}
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//qWarning() << "move: "<<m_mouseMoveLastConverPos;
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sendTouchMoveEvent(getTouchID(Qt::ExtraButton24), m_mouseMoveLastConverPos);
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}
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m_mouseMoveLastPos = from->localPos();
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@ -384,7 +389,8 @@ bool InputConvertGame::processMouseMove(const QMouseEvent *from)
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void InputConvertGame::moveCursorToStart(const QMouseEvent *from)
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{
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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QPoint localPos = QPoint(m_showSize.width()*mouseMoveStartPos.x(), m_showSize.height()*mouseMoveStartPos.y());
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QPoint localPos = QPoint(m_showSize.width()*mouseMoveStartPos.x(),
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m_showSize.height()*mouseMoveStartPos.y());
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QPoint posOffset = from->localPos().toPoint() - localPos;
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QPoint globalPos = from->globalPos();
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@ -398,6 +404,7 @@ void InputConvertGame::moveCursorTo(const QMouseEvent *from, const QPoint &pos)
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QPoint globalPos = from->globalPos();
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globalPos -= posOffset;
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qWarning() <<"move to: "<<globalPos;
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QCursor::setPos(globalPos);
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}
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@ -417,10 +424,10 @@ void InputConvertGame::stopMouseMoveTimer()
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void InputConvertGame::mouseMoveStartTouch(const QMouseEvent* from)
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{
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Q_UNUSED(from);
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Q_UNUSED(from)
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if (!m_mouseMovePress) {
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QPointF mouseMoveStartPos = m_keyMap.getMouseMoveMap().startPos;
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//moveCursorToStart(from);
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moveCursorToStart(from);
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int id = attachTouchID(Qt::ExtraButton24);
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sendTouchDownEvent(id, mouseMoveStartPos);
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m_mouseMoveLastConverPos = mouseMoveStartPos;
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@ -452,20 +459,18 @@ bool InputConvertGame::switchGameMap()
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bool InputConvertGame::checkCursorPos(const QMouseEvent *from)
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{
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bool moveCursor = false;
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bool moveCursor = true;
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QPoint pos = from->pos();
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if (pos.x() < CURSOR_POS_CHECK) {
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pos.setX(m_showSize.width() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.x() > m_showSize.width() - CURSOR_POS_CHECK) {
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pos.setX(CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() < CURSOR_POS_CHECK) {
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pos.setY(m_showSize.height() - CURSOR_POS_CHECK);
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moveCursor = true;
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} else if (pos.y() > m_showSize.height() - CURSOR_POS_CHECK) {
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pos.setY(CURSOR_POS_CHECK);
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moveCursor = true;
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}else{
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moveCursor = false;
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}
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if (moveCursor) {
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