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@ -260,6 +260,7 @@ void InputConvertGame::steerWheelMove(int keysNum, int keyPress1, int keyPress2)
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bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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{
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QPointF clickPos;
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bool touchTwice = false;
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switch (from->key()) {
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case Qt::Key_Space: // 跳
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clickPos = QPointF(0.96f, 0.7f);
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@ -291,6 +292,14 @@ bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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case Qt::Key_H: // 捡东西3
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clickPos = QPointF(0.7f, 0.54f);
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break;
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case Qt::Key_Q: // 左探头
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touchTwice = true;
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clickPos = QPointF(0.2f, 0.54f);
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break;
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case Qt::Key_E: // 右探头
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touchTwice = true;
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clickPos = QPointF(0.3f, 0.54f);
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break;
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default:
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return false;
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break;
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@ -299,7 +308,15 @@ bool InputConvertGame::processKeyClick(const QKeyEvent *from)
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if (QEvent::KeyPress == from->type()) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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if (touchTwice) {
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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} else if (QEvent::KeyRelease == from->type()) {
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if (touchTwice) {
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int id = attachTouchID(from->key());
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sendTouchDownEvent(id, clickPos);
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}
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sendTouchUpEvent(getTouchID(from->key()), clickPos);
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detachTouchID(from->key());
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}
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