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@ -511,7 +511,8 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.pressure =
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from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
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to->inject_touch_event.buttons =
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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convert_mouse_buttons(SDL_BUTTON(from->button));
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